Archive for July, 2008

Around Azeroth: Somone needs more +hit gear

Friday, July 25th, 2008

The Horde base in Blade’s Edge has a few reminders  Cheap FFXI Gil    of the dangers of the Outland. As if the skewered dragons on the mountain spines weren’t enough of a warning. Player Luesarim of The Hammer of the Ancient guild on the Thorium Brotherhood server FFXI Gil     stumbled upon this unlucky fellow. Never make a bet with a cross-eyed sword-thrower, eh?

   daoc platinum   Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we’d love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of  wow gold     your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild wow power leveling      if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it’s a sunrise in new Patch 2.4 lands.  wow leveling We’ll take those anytime.

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The Care and Feeding of Warriors: Why We War

Friday, July 18th, 2008

The Care and Feeding of Warriors is our weekly excursion into the dark, dank, scary corners of the warrior mind, with Matthew Rossi as our guide. Sadly, he has been up river as long as Marlon Brando and has all the objectivity of your grandma when the subject of your relative cuteness button index comes up. Yeah, I’m not sure how I went from a ‘Heart  wow gold    o f Darkness/Apocalypse Now’ reference to grandma pinching your cheeks either. I do think it would be interesting if Martin Sheen got all the way there and Estelle Getty had been waiting for him. “You’re a grocery clerk sent to collect a bill, young man, and frankly that lasagna was awful and I’m not paying for it. Now sit down, you look thin. Have you been eating? You know I worry.”

There are things warriors do not have and cannot do, of course.

Warriors don’t get a free mount at 40 nor do we get a difficult quest chain for an epic mount at 60. We do not have a pet to soak up the damage for us, we cannot sneak anywhere, we cannot freeze several mobs in place and rain frozen death down upon them from a safe distance. We are reliant upon potions and bandages and food to take care of our wounds. We cannot levitate or walk on water or breathe water, much less allow others to do these things. We cannot deal out massive damage and then vanish and run away if the odds turn against us. We do not summon demons or bind the souls of others into crystal shards, nor can we conjure the spirits of the elements by dropping pointed sticks or strange round rocks. And we cannot open up with our most devastating attacks and abilities at the start of combat.

So why, then, are warriors among the most popular of the classes in the game? Why do so many players who raid on one of the other classes or consider a hunter, a shaman, a mage their main eventually roll a warrior? If the class lacks in so many areas, what does it compensate for these deficiencies with? Why do so many strap on the grimy plate (for some ineffable reason, the exact same armor looks twice as seedy on a warrior than on a paladin) and turn their weapons on their foes? Why do we war?

Well, in part we war because World of Potterycraft isn’t as much fun. WoW comes out of the successful Warcraft RTS series, and while it’s true that special units existed and magic and stealth play a role, in the end what it all comes down to is the grunt vs. the footmen. But why do we, the players, play warriors?

The easy answer would be that warriors are awesome. Luckily, it’s also the true answer.

For at least some of us, warrior was the class we rolled because we played Barbarians in Diablo 2 or Fighters in D&D or what have you. We didn’t know much about this game, and warriors seemed like the easiest class to get a grasp on: they were the ones who ran around hitting things. (I’m well aware that neither of those classes is that simple, but man, we want this thing to end someday, right? I mean, I enjoy things like food, sunshine and my wife’s company, and I’m sure you enjoy the first two. You’d better not be trying to enjoy my wife’s company, though. She’d bludgeon you to death with your own limbs. This is part of why I love her so much, she makes wolverines look like lolcats.)

I’m sure not a few of us, when starting out, rolled our warriors based on little or no experience with the game. Some came from other MMO’s and thus had a grasp of the basic mechanics of gameplay they could be expecting, and for them choosing a warrior probably meant more deliberation than for others. For myself, I started gameplay with absolutely no idea what I was doing, and I started off with a paladin because I liked the idea of a holy warrior, but I quickly gravitated to the warrior class. I didn’t like it for the first three levels, and then  wow power leveling  something magical happened.

Charge happened.

Charge may well be the single most fun ability in the game. It’s not tremendously powerful if you think about it, but what it lacks in power it makes up for in sheer coolness, and I’ve never played another toon without missing it. It’s so breathtakingly simple and yet almost impossible to tire of using it. Just push a button and unleash hell upon your enemy! Crash into him, stunning him, and begin your assault. Charge is gained at exactly the moment where a fledgling warrior starts to realize that for his higher armor he’s actually a good deal more fragile than other players, because if he starts a fight and it goes against him, he really can’t do anything about it. (Admittedly, at level 3, you’re not fighting anything hard.) But just as the monotony of auto attack and Heroic Strike is starting to get to you, here comes charge and I was hooked.

I think the transition into charge, a powerful yet simple ability that has more ramification than you would expect, helps sum up the warrior class to some degree as well. Warriors are, on the surface, a simple class. You wear the heaviest armor, get the best weapons you can, and you hit things. There’s no worry about mana conservation, no complicated seal/aura or pet management system, you’re not dropping totems or worrying about sneaking up behind things and juggling combo points. Like the humble grunt and valiant footman, it looks easy on first glance.

But the more you play the more facets open up to you. You begin learning the stances, and how to manage them. Some abilities work in all stances, but others do not, teaching you to dance between stances to accomplish your obectives. wow leveling    The easiest way to tell someone who plays the warrior as his ‘main’, so to speak, versus someone who plays a warrior as a vacation and hasn’t begun to grok the class yet is by watching him or her in combat. Does he stance dance when it is necessary or does he plop himself in a stance and stay there? Stance management is key to the class and unlocking its more strategic aspects: many who believe that all a warrior has to do is run up to them with a big 2h and cave in their skull with a massive crit have no idea at all about how carefully that warrior had to manage his abilities to stay alive long enough to get in there and get the chance.

Likewise, as warriors begin to tank they begin to learn the threat management system that is, in my opinion, one of the most versatile and flexible tanking methods in the game and also one of the hardest to use properly, requiring the most attention and concentration if you intend to use it to its fullest. Anyone can run in and spam sunder, yes, but to truly unlock the system and its many options you need not only to spec higher up the prot tree to learn them, you need to develop a keen situational attention and grow comfortable with your abilities. Warrior tanking is hard, yes, and it may be harder for a warrior to generate aggro than it is for other tanks. It’s surely the case that to maintain aggro a warrior needs to be paying attention to the battle. But with abilities like Shield Block and Revenge, Taunt, Sunder Armor, Heroic Strike, Rend, Thunder Clap, Demoralizing Shout, Challenging Shout, Commanding Shout, Shield Slam, Shield Bash, Spell Reflection, Intervene… the warrior’s tanking palette is probably the most varied of all current tanks, with options for increasing your own survivability, reclaiming hate and reducing the enemy’s ability to do damage as well as turning that damage back on them.

It is as always pointless to argue about who the ‘best’ tanks are. The best tank will always be the tank who works the hardest to hold aggro and stay alive. But warriors are, to my eyes, the most engaging and variable tanks, with the widest assortment of abilities aimed at all the aspects of tanking from survivability to hate management to enemy debuff. Not perfect, and perhaps in need of a few tweaks, but once you grow accustomed to the state of mind a warrior tank requires you’ll swear by it: tanking on my paladin now is painfully boring and mana dependent compared to my warriors.

Likewise, warrior PvP and DPS are on the surface very simple and easy to grasp, but are remarkably variable and complicated once you begin to apply effort into mastering them. It’s not just finding the biggest 2h you can, or the right combination of fast and slow for dual wielding… if a warrior wants to top the DPS charts he’ll need to know how to use abilities like Piercing Howl and Heroic Stike in tandem on dazeable mobs, he’ll need to know how  FFXI Gil  to throttle his damage and threat (the days of Heroic Strike spam to maximize DPS are, if not death, certainly much less prominent now), and how to adjust his role on the fly. It’s not fair to say that other classes don’t have their own complexities, but finding the complexity of the warrior class is a moment of clarity, of seeing a flower unfurl before you or feeling gears mesh perfectly in your head. It’s when the class really becomes your class, and it’s part of the addictive nature of playing a warrior in my opinion. The more performance you can squeeze out in PvE, and the better you get at staying alive long enough to deal damage in PvP, the more you grow to love the endless cycle of simplicity and complexity being a warrior can offer you. I still remember the first time someone explained to me the concept of a rage dump, as I’d leveled my warrior back before patch 1.3 when they fixed a lot of really annoying things that kept us starved for rage. Ah, patch 1.3, you understood me when no one else did. Call me sometime, we’ll run Dire Maul.

In the end of course none of the classes in the game can be summed up so easily, and the warrior is no exception. Whether you’re a tank laughing in the teeth of a dragon or dodging the tentacles of a monstrous god, a brute wading into the fray with a hammer or axe as big as you are crashing down from your punishing grip, or a frothing madman Cheap FFXI Gil   swinging two swords around while the haze of hate overwhelms you and sends surges of power down your arms, the warrior as a class has as many reasons to play it as there are players daoc platinum    who choose to… and that’s quite a few, despite all the ‘don’t have’ and ‘can’t do’ you can list. Clearly, what we do have and what we can do is compelling for many.

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Shifting Perspectives: Yummy treats for bears to eat

Tuesday, July 15th, 2008

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings you some choice tidbits of knowledge on level 70 consumables for the beary furry crowd.

We’ve talked about the gear you can get to build your tanking  wow gold set up to Karazhan, but to actually tank in a raid, you need to bring along plenty of tasty consumables to buff you up to tip-top shape. And that’s what we’re going to cover today.

There are four basic types of consumables you can have active buffs from.

You can have active at one time;

  • Flask or Elixir buffs (One Flask, or One Guardian and One Battle Elixir effect)
  • Multiple scroll buffs (as long as the buffs do not overlap with player spell casting)
  • One Weapon buff
  • One food buff

Also, there are tons of potions and items that can be darn handy to use in the middle of a fight, especially when things are looking their bleakest, and with the changes to how Druids shift forms in Patch 2.3, there are some very simple macros that you can use to make your own ‘oh no!’ buttons. Use at your own risk!

What will help you in your fight is situational, but knowing what you have to choose from can make creating your own shopping list a lot easier.

Hopefully, this post will help you plan ahead!

As a bear tank, the benefits you are looking for most are agility for increased dodge, damage reduction, and increased health. If you can get all that, then a little boosted damage for added threat generation is a nice bonus.

Which buffs you want at any given time will vary depending on your wow power leveling  current raid targets, but there are plenty of different options to choose from.

Flasks

Only one can be active, counts as both a Guardian and a Battle Elixir, lasts for 2 hours. Effects persist through death.

  • Flask of Chromatic Wonder - +35 Magical Resistance to all schools, increase all stats by +18.
  • Flask of Fortification - +500 Health added to maximum, +10 Defense Rating.
  • Flask of the Titans - +400 Health added to maximum.

If you are going to be learning a new encounter and can reasonably expect several deaths, than using a Flask of Fortification or a Flask of Chromatic Wonder may be a very cost effective choice. The Flask of Chromatic Wonder, in particular, is extremely well rounded for bear tanks, as one of our greatest vulnerabilities is to magic damage, plus it increases our Agility and Stamina by 18 each.

However, the boost you receive from either Flask does not, in my opinion, provide greater benefits than using a Battle and Guardian Elixir in combination. Plus, as a wow leveling    tanking bear, you should already have your Defense Rating maxed out to be uncrittable, so the extra +10 Defense Rating from the Flask of Fortification is, technically, irrelevant.

There are other raiding Flasks available, Flasks that can only be used in certain zones or areas. These are designed as cheaper alternatives for guild that are steadily working on progression past Karazhan.

Shattrath Flasks

The Shattrath Flask of Fortification and Shattrath Flask of Relentless Assault are BoP from vendors in the two Shattrath banks, and cost one Mark of the Illidari each. A player must be exalted with The Sha’tar, Cenarion Expedition, and either Aldor or Scryers to interact with the vendors.

Marks of the Illidari drop from trash mobs in Tempest Keep, Serpentshrine Cavern, Mount Hyjal and Black Temple. The Shattrath Flasks may only be used in these zones.

As you have to use Marks of the Illidari to purchase these Flasks, and bear tanks get limited utility from Shattrath Flasks of Fortification, it is my opinion that the Marks should be saved for Flasks that have more of their utility applied to other classes, such as the Shattrath Flask of Pure Death for example. Your Guild’s rate of progression and frequency of obtaining Marks may cause them to be cheap enough for all your classes to use. If you are using Flasks due to learning new content, however, I suggest you rely on the Flask of Chromatic Wonder instead.

Unstable Flasks

Unstable Flasks can be used in Gruul’s Lair and the Blade’s Edge Mountain plateaus only.

There are two varieties of Unstable Flasks.

The easiest Unstable Flasks to purchase can be obtained from the Crystalforges in Blades Edge Plateau areas.

  • Unstable Flasks of the Sorcerer can be purchased at any time from the Bash’ir Crystalforge in the northern plateau area.
  • Unstable Flasks of the Beast can be purchased at any time from the Fel Crystalforge objects in the western plateau’s demon camps.

The other, more difficult to obtain Unstable Flasks are sold by the Aether-tech Assistant vendor, who only appears during a scripted attack just west of Felstorm Point in Blade’s Edge. The attack begins every even-numbered hour according to server time. Players must hold off the attack for a series of vendors to spawn. The Flask vendor is the first one to appear,  FFXI Gil  and sells;

  • Unstable Flask of the Bandit
  • Unstable Flask of the Elder
  • Unstable Flask of the Physician
  • Unstable Flask of the Soldier

All Unstable Flasks cost 10 Apexis Shards each. The Apexis Shards drop from plateau mobs and can be obtained by completing daily quests for the Skyguard and Ogri’la on the western plateau.

Unlike the Shattrath Flask of Fortification, the Unstable Flask of the Beast and Unstable Flask of the Bandit are highly useful to bear tanks, providing a solid Agility boost coupled with a good Health increase, and boosting your attack power a bit for a nice icing on the cake.

The Unstable Flask of the Beast is ridiculously easy to obtain in large quantities, and if you are frequently raiding in Gruul’s Lair, make the perfect choice for your liquid consumable.

Elixirs

Elixirs can be used in place of Flasks. There are two kinds of Elixirs, Guardian and Battle, and only one of each kind can be active at any given moment. Because you can have one of each kind active, you have a greater variety of options to choose from to tailor your Cheap FFXI Gil   active buffs for your current situation.

Unlike Flasks, the benefits of an Elixir only last for one hour, and the effects are lost upon character death. For these reasons, many guilds look at the comparative costs of Flasks and Elixirs on the Auction House, and decide that using a Flask is far more cost effective for raiding.

While this is especially true if your guild raids so frequently that there is little time to farm and craft your own Elixirs, the reality is that most raiding guilds will have at least one Alchemist with Elixir Mastery available to take raw herbs and create your own Elixirs, with the added chance to create extras. Flasks require a Fel Lotus to craft each one, and the Fel Lotus are random drops obtained while gathering herbs.

If your guild members are strapped for cash and have the time between raids, it is a wise choice to farm the specific herbs you need for a given Elixir, and consider any Fel Lotus you may get as a lucky bonus.

I do not personally raid very much anymore, but when I did raid four nights a week I chose to maintain at least one full stack of each of my favorite Elixirs to mix and match on the run rather than use Flasks, with the Unstable Flask of the Beast used for Gruul’s Lair.

Elixir (Guardian)

  • Earthen Elixir – Prevents up to 20 damage done by a physical or magical attack. This is per attack. This is a very nice tanking effect, especially for bear tanks that do not have special defenses against magical attacks.
  • Elixir of Major Fortitude - +250 Max Health and +10 Health  daoc platinum  per 5 seconds.
  • Elixir of Major Defense - +550 Armor. This does not multiply in Dire Bear form, it provides only the listed +550 armor.
  • Elixir of Ironskin - 30 Resilience rating.

For most battles, the normal Guardian Elixir used is the Elixir of Major Fortitude. It provides a nice increase to your max health, which is useful all the time no matter what you are fighting.

However, if you are looking more closely at your individual fights, the Elixir of Major Defense and the Earthen Elixir are both a bit more useful, depending on the situation.

Against enemies that deal out strictly physical damage, the Elixir of Major Defense provides better damage mitigation than the top end health buff of the Major Fortitude, so long as you are not already maxed out on your mitigation.

Likewise, against enemies that deal out mainly magical damage, such as the Maiden of Virtue, the Earthen Elixir is an excellent choice to buttress our weak magical defenses.

And finally, if you are new to bear tanking and haven’t quite gotten your gear uncrittable, the Elixir of Ironskin is a perfect short-term solution. 30 Resilience goes a very long way.

How much effort you put into matching your Elixirs against your opponents’ abilities is up to you. Many bear tanks stick to the Elixir of Major Fortitude to simplify their consumables cost. I personally prefer to roll with a stack each of Earthen Elixir and Major Fortitude and switch off as needed, with Earthen Elixir used for most of the trash in Karazhan.

My advice is to play with each, and find a mix that suits your style.

Elixir (Battle)

  • Elixir of Major Agility - +35 Agility and 20 critical strike rating.
  • Elixir of the Mongoose - +25 Agility and 28 critical strike rating.
  • Elixir of Mastery - +15 to all Stats.

I’m sure there can be a great deal of debate over which of these is better.

On the one hand, you get +35 Agility for a dodge bonus of about 2.45%. On the other, you get +15 Agility, +15 Stamina and +15 Strength, and if you are shifting into an occasional backup healing role, extra Wisdom and Int as well.

For myself, I consider the boost to dodge from +35 Agility to override the other benefits, but if you are already happy with your dodge and would like to increase your top end health just that little bit more, the Elixir of Mastery is a very well rounded choice.

I include the Elixir of the Mongoose here because, while it does have less agility than the Elixir of Major Agility, and we don’t worry about the crit rating much when tanking, these are much cheaper in materials cost to make. If you are tanking on a budget, and dying frequently, you might want to get the mats for a ton of these until things get better.

Scrolls

You can have one Scroll of each type active at a time. The Scroll of Stamina will NOT operate if you have the Priest Fortitude buff, so the only time the Scroll of Stamina is useful is when you do not have a Priest in your party. The Scroll of Agility and Scroll of Protection, however, both can be applied at any time and do not conflict with any other buffs. If you are doing serious tanking, I recommend keeping a supply of both at all times, and due to their rarity, keeping them in reserve for difficult boss encounters.

Scrolls of Agility, Strength and Intellect can often be purchased from the Field Repair Bot 110G, and the mats for the Field Repair Bot are not that expensive. If you find the cost of Scrolls are too high on the AH, and you don’t have time to farm for them in the hope of getting them as a random drop, then one viable, although silly, option is to make a stack of 20 Field Repair Bot 110Gs JUST to activate them and buy the scrolls, and share the Intellect with your guild bank. I have done this as a test myself and obtained ten+ of every type of Scroll by using twenty bots. Your own mileage may vary.

  • Scroll of Agility V - Agility +20 for 30 minutes.
  • Scroll of Protection V - Armor +300 for 30 minutes. This does not multiply in Dire Bear form, but still provides excellent mitigation if you are not maxed out on your armor.
  • Scroll of Stamina V - Stamina +20 for 30 minutes. This cannot stack with Power Word: Fortitude or Prayer of Fortitude. Scroll of Stamina is therefore very useful when you do not have a Priest in your party, but otherwise unnecessary.
  • Scroll of Strength V - Strength +20 for 30 minutes. Not that critical for tanking, but added AP for higher threat is always nice if you have it available.

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So What Does That Mean For the Beta Date?

Thursday, July 10th, 2008

Is the Game Fun in Alpha?

Sure was for us, but we only played for a short while. How about for the normal Friends and Family testers? Well, one of the developers we talked to has his mother in the game. How involved is she? In the Undead alpha testing, she had made it to level 21,
wow gold higher than some of the developers themselves! She’’s not a gamer normally, so for her to stick with it as much as she has, including being up at midnight one night anxiously instant messaging her son for knowledge of when the next patch would be out really speaks to the accessibility of this game. Well, if she’’s playing for the long haul, we”re going to take that as a ringing endorsement of the longer term play value of the Alpha. (It also made us wish that we had relatives working at Blizzard. Anyone want to adopt us?)

What About the High Level Content%3

Convention chaos

Monday, July 7th, 2008

We are just about to hit full steam on the convention season, and Blizzard isn’t taking any time off this year.wow gold  Not only did we hear about BlizzCon on Monday, but we already knew that WWI was going to happen in Paris, Cheap FFXI Gil  and then learned that Rob Pardo would be visiting the Paris GDC. And while Blizzard may not be officially a presence at other cons this summer, their presence is going to be felt for sure — PAX, wow power leveling GenCon, or DragonCon, whereever there are gamers together, there is WoW.

So where are you going to be? Planning on visiting any cons this year? I won’t say it’s hassle-free — the crowds,wow leveling lines, and just plain costs of these things tend to make me avoid them, especially right after I’ve been to visit one. But then again, every year around this time I start to get excited about maybe going to them again, FFXI Gil and while I have no idea what my plans are right now, I can tell you for sure that WoW Insider will have a presence at all kinds of conventions this year.
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Drakkisath

Saturday, July 5th, 2008

Blizzard Entertainment has also made a number of other titles in the Warcraft series. There is also a Enchanting World of Warcraft profession that allows one to enchant weapons and armor and also disenchant magical items a character has in his or her possession.wow gold  Hiding the truth of her powers Korialstrasz created the illusion of a full life with a loving family. The humans primarily live in the northern part of the Eastern Kingdoms Lordaeron while the Undead later on make their settlement there.

There the Titans encountered and defeated the evil Old Gods and imprisoned them deep underground. Another tip from the World of Warcraft mining guide is when you encounter another player also intent on mining the same spot as you to decide on an appropriate action.wow power leveling  If you have any other faster dps class you can EASILY get DOUBLE the World Of Warcraft Gold per hour I got (I should”ve rolled a different class. *cries*).  Defeating a high level challenger rewards the lower level player with experience points more rapidly than normal.

With the aid of the Tauren Chieftain Cairne Bloodhoof Thrall heads north to Ashenvale Forest to seek the Oracle of Stonetalon Peak clashing with a human expedition who has also arrived upon Kalimdor for unknown purposes. Other content such as the zones you can visit and the quests you can accomplish are also organized by faction.wow leveling  In World of Warcraft knowing how to farm for gold is quite important. 5 million subscribers worldwide with over 800000 subscribers in North America alone. In a prolonged fight this will not be enough.

” [1] Some plot development happens in occasional cinematics but most occurs in-game with cutscenes. FFXI Gil For those who have only played the retail version the fact that the forest trolls left the Horde after the second game seems like a contradiction there was apparently no explanation as to how jungle trolls appeared to now be in the New Horde. The largest most powerful Dragonspawn (ie: General Drakkisath in UBRS) have wings as well though most don”t.Cheap FFXI Gil  Blizzard employees have hinted that player characters will not stand a chance against Arthas until they are capable of advancing to level 80 at least.

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Hello world!

Saturday, July 5th, 2008

Welcome to 第一空间. This is your first post. Edit or delete it, then start blogging!